Generate a Material palette
Build the classic Material Design 50-900 scale from a single base color. Curve and saturation tuned to match Google's UI.
50: #e7f0fd 100: #c6dafa 200: #97bbf7 300: #689df3 400: #397eef 500: #1365ec 600: #1055c6 700: #0d45a0 800: #0a357b 900: #06204b
How to build a Material palette
One HEX → 10 named shades (50-900) tuned for Material UI lightness curves.
- 01
Pick the base
Usually your brand primary — the 500 shade anchors the curve.
Colors round-trip through a normalised OKLCH representation, so manipulations (lighten, mix, contrast) preserve perceptual uniformity per CSS Color 4.
inputOKLCHCSS Color 4perceptuallivebase · colorhex · sRGB#3b82f6
loaded · normalisedOKLCH · ready - 02
Read the scale
Lighter values 50-400; darker values 600-900. 500 is the anchor.
Format conversion handles
hex,rgb(),hsl(),oklch(),color(display-p3 …)with proper gamut mapping when crossing colour spaces.scalehex · rgb · hslP3gamut-mappedlivestops · options10 · live50 100 200…900
options applied · livelive - 03
Copy a shade
Click any tile to grab one HEX value.
Contrast and accessibility checks evaluate against WCAG 2.2 AA (4.5:1) and AAA (7:1) thresholds; APCA is offered when contrast is the goal.
copyWCAG 2.2APCAAA · AAAcontrast✓ · convertedshade · ready✓ Copied 500
converted · liveWCAG-aware - 04
Ship the list
Copy the whole list as plain text or grab individual values.
Copy formats any swatch in the chosen syntax (
#aabbcc,rgb(170 187 204), etc.); downloads emit CSS variable blocks or palette JSON.shipclipboardCSS varspalette JSONblobok · copiedready · done50: #f3f9ff…
shipped · ready to shipsuccess
Colour work that survives accessibility audits
Use OKLCH for manipulation
OKLCH is perceptually uniform — lightness changes look uniform. hsl() isn’t, and produces muddy mid-tones.
Test against WCAG 2.2
4.5:1 for normal text (AA), 7:1 for AAA. Use Contrast Checker before shipping.
Mind gamut clipping
P3 colours that exceed sRGB get clipped on standard displays. Choose relative colorimetric in CSS Color 4.
Colour blindness affects 8%
Use the Color Blindness simulator to check critical UI before launch.
Don’t hardcode hex
Use CSS variables. Light/dark themes become trivial when colours are tokenised.
Dark mode isn’t inverted
Don’t simply invert lightness — desaturate slightly and re-pick accents. Pure-inverted UIs look harsh.
When to use Material palettes
UI theming, Flutter & Android, theme tokens.
Flutter themes
Material apps expect 50-900 shades. Conversions go through OKLCH so perceptual lightness stays uniform across hues — a 50% L blue looks as bright as a 50% L yellow. HSL fakes this and produces muddy mid-tones, OKLCH solves it per CSS Color 4.
WCAG 2.2 AAAndroid XML
Drop shades into colors.xml. WCAG 2.2 contrast is sampled live for AA (4.5:1) and AAA (7:1) — flip foreground/background to test both directions. APCA is offered when contrast itself is the goal (e.g., dataviz).
P3-awareWeb Material
Use with MUI or Vuetify primary scales. Output covers hex, rgb(), hsl(), oklch(), and color(display-p3 …) for CSS Color 4. Drop straight into Tailwind config, CSS custom properties, or Figma without re-typing values.
perceptually-uniformDesign tokens
Seed your token system from one brand color. Pair with the Contrast Checker before shipping any new theme. Catches accessibility regressions before they become bugs filed against you by users with low vision.
gamut-safeRapid theming
From HEX to full palette in seconds. Tokens drop straight into Figma variables, Tailwind config, or CSS custom properties. Theme switching becomes a single variable swap rather than a search-replace across stylesheets.
a11y-readyCross-tool
Bridge Figma palettes to MUI / Tailwind. Gamut-aware: tools warn before you ship a P3 colour that clips on sRGB displays. Choose the appropriate fallback strategy (relative colorimetric vs perceptual) per CSS Color 4 spec.
design-tokenFrequently asked questions
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