Build a neumorphism shape
Soft-UI box-shadow builder — automatic light/dark shadow pair derived from the background color. Toggle inset for pressed states.
border-radius: 50px; background: #e0e5ec; box-shadow: 20px 20px 40px #b1bdcf, -20px -20px 40px #ffffff;
How to build a neumorphism shape
Pick a soft mid-tone bg, then tune size/intensity/radius until the surface looks right.
- 01
Pick the surface
Mid-light colors work best (
#e0e5ec). Pure white or black ruin the effect.Colors round-trip through a normalised OKLCH representation, so manipulations (lighten, mix, contrast) preserve perceptual uniformity per CSS Color 4.
bgOKLCHCSS Color 4perceptuallivebg · colorhex · sRGB#e0e5ec
loaded · normalisedOKLCH · ready - 02
Adjust intensity
The auto light/dark shadows are derived from this percentage.
Format conversion handles
hex,rgb(),hsl(),oklch(),color(display-p3 …)with proper gamut mapping when crossing colour spaces.inthex · rgb · hslP3gamut-mappedliveint · options15% · live±15% light/dark
options applied · livelive - 03
Toggle inset
Outset = raised. Inset = pressed (great for active states).
Contrast and accessibility checks evaluate against WCAG 2.2 AA (4.5:1) and AAA (7:1) thresholds; APCA is offered when contrast is the goal.
stateWCAG 2.2APCAAA · AAAcontraststate · convertedoutset · readyraised / pressed
converted · liveWCAG-aware - 04
Copy CSS
The full declaration includes border-radius and background.
Copy formats any swatch in the chosen syntax (
#aabbcc,rgb(170 187 204), etc.); downloads emit CSS variable blocks or palette JSON.shipclipboardCSS varspalette JSONblobok · copiedready · done✓ Copied
shipped · ready to shipsuccess
Colour work that survives accessibility audits
Use OKLCH for manipulation
OKLCH is perceptually uniform — lightness changes look uniform. hsl() isn’t, and produces muddy mid-tones.
Test against WCAG 2.2
4.5:1 for normal text (AA), 7:1 for AAA. Use Contrast Checker before shipping.
Mind gamut clipping
P3 colours that exceed sRGB get clipped on standard displays. Choose relative colorimetric in CSS Color 4.
Colour blindness affects 8%
Use the Color Blindness simulator to check critical UI before launch.
Don’t hardcode hex
Use CSS variables. Light/dark themes become trivial when colours are tokenised.
Dark mode isn’t inverted
Don’t simply invert lightness — desaturate slightly and re-pick accents. Pure-inverted UIs look harsh.
When to use neumorphism
Soft UI, theming, decorative surfaces.
Soft UI dashboards
Build cohesive monochrome cards with raised/pressed states. Conversions go through OKLCH so perceptual lightness stays uniform across hues — a 50% L blue looks as bright as a 50% L yellow. HSL fakes this and produces muddy mid-tones, OKLCH solves it per CSS Color 4.
WCAG 2.2 AADecorative buttons
Pressed-button feedback without changing color. WCAG 2.2 contrast is sampled live for AA (4.5:1) and AAA (7:1) — flip foreground/background to test both directions. APCA is offered when contrast itself is the goal (e.g., dataviz).
P3-awareSliders & toggles
Recessed tracks with raised thumbs. Output covers hex, rgb(), hsl(), oklch(), and color(display-p3 …) for CSS Color 4. Drop straight into Tailwind config, CSS custom properties, or Figma without re-typing values.
perceptually-uniformAvatars & badges
Soft-elevated circular surfaces. Pair with the Contrast Checker before shipping any new theme. Catches accessibility regressions before they become bugs filed against you by users with low vision.
gamut-safeQuick prototyping
Beat hand-tuning matched-pair shadows. Tokens drop straight into Figma variables, Tailwind config, or CSS custom properties. Theme switching becomes a single variable swap rather than a search-replace across stylesheets.
a11y-readyCross-tool
Drop into CSS or styled-components. Gamut-aware: tools warn before you ship a P3 colour that clips on sRGB displays. Choose the appropriate fallback strategy (relative colorimetric vs perceptual) per CSS Color 4 spec.
design-tokenFrequently asked questions
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