compare · slider · before · after

Drag to compare before / after images

A draggable divider over two images, side by side. Drop a before and an after, then snapshot the result. Runs locally.

Image Comparison Slider
Image A
—
pick file
Image B
—
pick file
Divider
50%
drag
Output
—
min(A,B)
input · image
Before

image/* · runs locally · nothing uploaded

After

image/* · runs locally · nothing uploaded

output · preview
Pick two images to compare
Quick Start

How it works

Pick an image, tune the options, then download the result. Everything runs in your browser.

  1. 01

    Pick before image

    Drop any image as the baseline shown on the left of the divider.

    Files stay in memory as an HTMLImageElement — the original bytes are never uploaded, and EXIF metadata is preserved until you explicitly transform it.

    Auploadcanvaslocaldecode
    image · bytesA · loaded
    load: before.png
    loaded · decodedcanvas · ready
  2. 02

    Pick after image

    The second image fills the right side of the divider.

    Encoder quality is exposed where the format supports it — JPEG and WebP get a 0–1 quality slider; PNG is lossless. Options re-render the canvas immediately.

    Boptionslive previewencoderquality
    image · tunableB · live
    load: after.png
    options applied · liveencoder · live
  3. 03

    Drag the divider

    Move the slider to reveal more of the after or before image.

    Pixel work runs on the Canvas 2D context — drawImage resamples with the browser’s bilinear filter and getImageData/putImageData back per-pixel passes.

    dragrenderCanvas 2Dpreviewpx-perfect
    pos · resampled50% · px-perfect
    clip: inset(0 0 0 50%)
    preview · livepx-perfect
  4. 04

    Download snapshot

    Save a PNG that bakes in the current divider position with a white seam.

    Downloads ship via a hidden anchor with an object URL — no server round-trip, and the file on disk is untouched. The output filename inherits a sensible suffix.

    exportdownloadblobclient-sideobject URL
    ok · blobready · saved
    comparison.png
    shipped · ready to shipsuccess
Pro tips

Browser-only image work that scales

Convert with quality control

JPEG/WebP let you pick a 0–1 quality. Default 0.92 is a good compromise of size and visible quality.

PNG isn’t free

Use PNG only for transparency or sharp edges. For photos, WebP is smaller at the same perceived quality.

Strip EXIF for privacy

Photo EXIF often contains GPS, camera model, and timestamps. Strip before sharing public uploads.

Watch the colour profile

Convert to sRGB before web export. Wide-gamut images render oversaturated in non-managed browsers.

AVIF when it’s available

AVIF beats WebP on size at the same quality. Detect support via <picture> with fallbacks.

Lazy-load below the fold

Add loading="lazy" on <img>. The browser handles scheduling — no IntersectionObserver needed.

Use Cases

When to use this tool

Common workflows it speeds up.

Color grading

Show graded vs ungraded shots side by side. Decoded into a Canvas 2D context — original bytes never leave the tab, so you can process customer-uploaded photos, internal screenshots, or sensitive diagrams without privacy concerns.

px-perfect

Retouch diffs

Demonstrate retouching changes on portraits. Encoders expose quality 0–1 where the format supports it (JPEG, WebP); PNG and AVIF stay perceptually lossless. Pick 0.85 for web, 0.95 for archival, 0.7 for thumbnails.

quality-tunable

Marketing pages

Embed a snapshot in landing pages for product demos. Pair with the EXIF Stripper before sharing user-uploaded photos publicly. Camera serial numbers, GPS coordinates, and timestamps often hide in image metadata and leak more than the picture itself.

format-aware

UI refactors

Document old vs new layout to PMs and designers. Output preserves colour profile (sRGB) so it renders consistently across browsers, monitors, and print pipelines. Wide-gamut workflows can opt into Display P3 for modern Apple devices.

EXIF-safe

Map updates

Show before-and-after of map renders or tiles. Re-runs only on option changes, never on window resize, so the canvas stays responsive on large images. drawImage uses the browser's bilinear filter for fast resampling.

client-side

AI/ML demos

Show input vs model output on the same canvas. Downloads as .png, .jpg, .webp, or .avif with the correct MIME so editors apply native handling on save. The filename inherits a sensible suffix derived from the input.

compression-ready
FAQ

Frequently asked questions

The output uses min(width, height) of the two and shows them at object-fit: cover. Use Image Resizer first for an exact match.
Yes — dragging updates the clip mask instantly with no re-encoding.
A composite PNG with the divider position baked in and a 2 px white seam.
No. Everything runs locally in your browser.
Yes — touch events are handled the same as mouse.
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