Live gamepad tester
Connect any USB or Bluetooth controller and see axes, buttons, and pressure values update in real time. Runs entirely in your browser via the Gamepad API.
Plug in or pair a controller, then press any button (browser security wakes it).
Tested with Xbox, PlayStation DualShock/DualSense, Nintendo Pro Controller, and Stadia.
This view polls via requestAnimationFrame at the browser's display rate.
No gamepads detected
How to test a gamepad
The Gamepad API exposes navigator.getGamepads() polled per frame, plus connect/disconnect events.
- 01
Connect
Plug in USB or pair over Bluetooth.
Inputs are treated as UTF-8 throughout the pipeline and validated client-side as you type — nothing dispatches until the value is well-formed.
connectinpututf-8client-sidevalidatedpad · textin · setUSB / BT pair
loaded · parsedclient-side - 02
Wake it
Press any button — browsers hide pads until first input.
Each toggle re-computes through a memoised hook, so flipping options never resets your input and the UI stays snappy on large inputs.
wakeoptionslivememoisedtoggleswake · memoisedpress · livepress any
options set · memoisedlive - 03
Read axes
Sticks report -1..+1 per axis at frame rate.
Randomness — where used — comes from
crypto.getRandomValues, neverMath.random. Heavy work sits inuseMemo.axescomputeinstantlocaldeterministicaxes · instant0..3 · computedL 0,1 · R 2,3
computed · instantinstant - 04
Watch buttons
Each button shows pressed + analog value (triggers).
Copy writes through
navigator.clipboardand downloads use aBlob— zero network traffic. Same input plus same options always yield the same bytes.buttonscopydownloadzero-networkreproducibleok · copiedlive · copiedb0..bN
shipped · ready to shipsuccess
Pro tips for everyday utilities
Reach for crypto.getRandomValues
Cryptographically random for IDs, tokens, salts. Math.random is for animation and games, not security.
Mock data with seeds
Faker-style libraries can be seeded so tests are reproducible. Embed the seed in the fixture file.
Reference cards beat memory
Cheatsheets for Vim, Git, Docker, Linux signals are faster than man pages when you’re mid-flow.
Browser APIs vary
Touch events, gamepads, and clipboard differ across vendors. Feature-detect before use.
Persist in the right place
localStorage for user preferences, sessionStorage for transient state, IndexedDB for structured data.
When to test gamepads
Game dev, accessibility, hardware QA.
Web game dev
Verify mappings before wiring controls. Random values come from crypto.getRandomValues — cryptographically secure for tokens, salts, and session IDs. Math.random is deterministic enough for animations but predictable enough to be a security bug.
CSPRNG-backedStick calibration
See drift on used controllers. Pair with hashids, ULID, or UUID v7 when you need both random and sortable — useful for primary keys, public-facing IDs, and event log ordering without a sequence column.
reproducibleTrigger throw
Confirm analog triggers report full range. Output is deterministic given the same seed, so fixtures and tests stay reproducible across CI runs and contributor machines. Embed the seed in the fixture file for full replay.
snappyBluetooth pairing
Verify pairing without launching a game. Heavy work runs through useMemo so the UI stays snappy on large inputs. Same input + same options yields identical bytes — the kind of stability snapshot tests rely on.
feature-detectedLatency check
Eyeball lag between press and on-screen feedback. Storage tools persist to the right backend: localStorage for user preferences, sessionStorage for transient state, IndexedDB for structured data. Pick the right shelf and quota worries disappear.
deterministicAccessibility
Try alternate controllers for adaptive setups. Browser feature detection: clipboard, fullscreen, gamepad, and Web Bluetooth APIs gracefully fall back when unavailable. No surprise white screens on Safari or older Firefox.
a11yFrequently asked questions
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