touch · multitouch · radius · force · local

Test touch events

Multitouch visualization with live touch points, contact radius, and force readings. Drag fingers across the surface to see start/move/end events logged in real time.

Touch Event Tester
0 active
Active
0
touches
Max
—
navigator
Events
0
logged
Support
yes
Touch API
Touch the panel below. Force needs Force Touch hardware.
input · touch surface
Touch this area
event log (last 30)
No events yet
Quick Start

Testing multitouch

Touch events fire touchstart, touchmove, touchend, touchcancel. Each touch has id, position, radius, and force. Multitouch needs touchAction: none.

  1. 01

    Single touch

    Tap once — see start/end events with id 0.

    Inputs are treated as UTF-8 throughout the pipeline and validated client-side as you type — nothing dispatches until the value is well-formed.

    startinpututf-8client-sidevalidated
    type · texttouchstart · set
    #0 (120, 80)
    loaded · parsedclient-side
  2. 02

    Multitouch

    Two or three fingers — distinct ids and colors.

    Each toggle re-computes through a memoised hook, so flipping options never resets your input and the UI stays snappy on large inputs.

    multioptionslivememoisedtoggles
    active · memoised3 · live
    #0 #1 #2
    options set · memoisedlive
  3. 03

    Drag

    touchmove fires continuously while sliding.

    Randomness — where used — comes from crypto.getRandomValues, never Math.random. Heavy work sits in useMemo.

    movecomputeinstantlocaldeterministic
    events · instantstream · computed
    touchmove × N
    computed · instantinstant
  4. 04

    Read radius/force

    radiusX/Y describe contact size; force where supported.

    Copy writes through navigator.clipboard and downloads use a Blob — zero network traffic. Same input plus same options always yield the same bytes.

    pressurecopydownloadzero-networkreproducible
    ok · copiedrich · copied
    r=20×20 f=0.45
    shipped · ready to shipsuccess
Pro tips

Pro tips for everyday utilities

Reach for crypto.getRandomValues

Cryptographically random for IDs, tokens, salts. Math.random is for animation and games, not security.

Sort IDs lexicographically

UUID v4 has no time ordering. Use ULID or UUID v7 if you need sorted IDs.

Mock data with seeds

Faker-style libraries can be seeded so tests are reproducible. Embed the seed in the fixture file.

Reference cards beat memory

Cheatsheets for Vim, Git, Docker, Linux signals are faster than man pages when you’re mid-flow.

Browser APIs vary

Touch events, gamepads, and clipboard differ across vendors. Feature-detect before use.

Persist in the right place

localStorage for user preferences, sessionStorage for transient state, IndexedDB for structured data.

Use Cases

When to test touch

Mobile QA, gesture libs, drawing apps.

Mobile QA

Confirm gestures fire on real hardware. Random values come from crypto.getRandomValues — cryptographically secure for tokens, salts, and session IDs. Math.random is deterministic enough for animations but predictable enough to be a security bug.

CSPRNG-backed

Gesture libs

Verify Hammer.js or your custom recognizer. Pair with hashids, ULID, or UUID v7 when you need both random and sortable — useful for primary keys, public-facing IDs, and event log ordering without a sequence column.

reproducible

Drawing apps

Tune brush size from radius+force. Output is deterministic given the same seed, so fixtures and tests stay reproducible across CI runs and contributor machines. Embed the seed in the fixture file for full replay.

snappy

PWA testing

Sanity-check touch handlers in production builds. Heavy work runs through useMemo so the UI stays snappy on large inputs. Same input + same options yields identical bytes — the kind of stability snapshot tests rely on.

feature-detected

Accessibility

Validate touch targets are big enough. Storage tools persist to the right backend: localStorage for user preferences, sessionStorage for transient state, IndexedDB for structured data. Pick the right shelf and quota worries disappear.

a11y

Cross-device

iPhone vs Android touch fidelity comparison. Browser feature detection: clipboard, fullscreen, gamepad, and Web Bluetooth APIs gracefully fall back when unavailable. No surprise white screens on Safari or older Firefox.

production-ready
FAQ

Frequently asked questions

Touch events only fire on touch-enabled devices. Use Chrome DevTools' touch emulation to simulate.
Pressure sensitivity. Only iOS Force Touch / 3D Touch and a few Android devices populate it.
Tells the browser to handle no scrolling/zooming for this element, letting us own all touch events.
Pointer Events unify mouse, touch, pen. Use pointer-event-tester for unified handling.
Yes — events are inspected in your browser. Nothing is sent to a server.
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